I nearly set out for an hours-long grinding session to level up my creatures when I stopped. I tried many times and I just couldn’t beat it, and it boiled down to my team simply not being strong enough – or so I thought. Towards the end of the storyline, I had some issues defeating the last *redacted* boss. Team building in Siralim 3 reigns supreme. After I figured out a new macro to only cast the Raze spell when enemy creatures were burning only after checking to see if each creature has been captured before, I felt like the supreme conductor, wildly waving my hands in the air and watching my team go to work successfully. Macros boil down to various conditions and actions upon which you can use to direct your creatures. There are no pre-built macros, so you’ll have to figure it all out for yourself or stop by the Siralim 3 Discord server and ask for some help. It’s different in Siralim 3 though, and I really found it to be an enjoyable part of the whole experience. Now, I’m usually not a fan of auto battling mechanics – I have outright shunned many mobile RPGs for this very feature. As my time progressed and my familiarity with Siralim 3 ramped up however, I started to take a more methodical approach to battle by utilizing the built-in macro features. While still a Siralim newbie, you’ll likely take to its battle system like any other RPG – the turn-based combat will be familiar to all role-playing veterans. Sometimes these combinations may produce a creature you haven’t seen before, so be sure to check with Benjamin in the stables every once in a while to see what’s available. If that doesn’t sound like your thing, you can find many breeding combinations while exploring realms. You can breed creatures to pass along “heredities,” which are permanent boosts to either health, attack, intelligence, defense, or speed stats of that creature. Not only can you capture an insane amount of creatures in Siralim 3, you can also breed various combinations of them. This is the simple basis for starting your team, except here you can, in fact, catch them all! You can even use the extract feature to extract creature cores from enemies, which you can then use to summon an identical creature back in the central area. It is here where all your decisions on which creatures, spells, artifacts, cards, and talismans come into play. I’m not sure if it’s all the things you can pick up within the realms, the randomized layouts, or the chance of scoring some sweet loot, but it’s filled to the brim with “just one more level” vibes that I simply can’t get enough of! Capturing Your Logicīy running into roaming creature sprites while exploring the realm, you are brought into battle. I also believe Siralim 3 has achieved something other games with highly repetitive elements fail to do – they made grinding fairly enjoyable. The realm design is randomized, so each run feels just different enough to make each a new experience. You might be amazed, as was I, when a new feature becomes available at 30+ hours playtime.
I think part of the fun in Siralim 3 is finding all the surprises yourself. By reaching certain levels of favor, you unlock additional items within that god’s shop, as well as other super secret game mechanics which won’t be revealed here.
Raising the favor of each god is one of the many keys to progression. Each of these realms is owned by a god, and by performing various activities, such as completing quests, or donating resources at altars, you are able to raise your favor with each of these gods. The majority of my time in Siralim 3 was spent running around the themed levels, called realms.